Be Hoc Van Be Hoc Van IOS Be Hoc Van Google Play A mobile education game developed by our very own team, Be hoc Van is an application that teach children how to spell Vietnamese in a fun, interesting and effective way. Many preschool children as well as many parents often struggle to help their kid become familiar with combining letters into words. Be Hoc Van will help kids love learning and remember the words easily The words are illustrated by many cute, funny animals. Each animal is accompanied by their respective adorable sound, brilliant colours and eye-catching animations. The game is now out on App Store, and Google...
As a co-founder and CTO at 140 Proof, a venture-backed startup for targeted Twitter advertising, John Manoogian III had written an article in TechCrunch website sharing his idea about ways to monetize mobile apps. “While building apps for Apple and Android app stores can be highly lucrative ventures for developers, one of the hardest decisions an app developer has to make is how to get the app to pay for itself. Often the “monetization strategy” — shorthand for “how will this app make money?” — is left for last. It’s hard enough to get discovered by consumers among the millions of already existing apps, not to mention convince people to buy it. People increasingly prefer free, ad-supported apps for their tablets and smartphones, yet many developers still aren’t sure how to tackle the free vs. paid issue. Deciding when to charge for your app, and when to try an ad-supported model, is one of the hardest decisions developers must make. Four Monetization Strategies for Apps? Actually, There Are Only Two. Developers have several monetization options available, each with its own requirements and pitfalls. Before moving forward with a strategy though, there are a few of questions an app developer should explore in order to answer the ultimate question, “how can I monetize my app?” 1. Is my app engaging enough for people to use it often? 2. How willing are people to pay an up-front fee for my app? 3. How do competitors in my space monetize their apps, and how successful are their strategies? As app markets across platforms explode, developers are talking to each other to determine the best type of monetization...
At the Apple Worldwide Developers Conference (WWDC) on June 10, 2013 in San Francisco, Apple announced its upcoming mobile operating system iOS 7 with the redesigned user interfaces and couple of improvements compared to iOS 6. With the flat and “colorful” design, the design of iOS 7 is very controversial. One of the reporter from Forbes, Ewan Spence, after taking part in WWDC 2013, had written a very interesting letter involved in this hottest news. The letter is from Android to Apple’s fans talking about iOS 7 design and its change. Here is the content of this letter: “Dear Apple Fans, I write to you as the comedic personification of Android, having sat through the WWDC keynote and the debut of iOS 7. Can I just point out a few things that your OS is doing that contrast with how we do things over here? You don’t need to worry about all the pastel colours being thrown around making everything old look new. While the new iOS 7 software is going to be available on older Apple hardware, the chances are that the new OS will debut inside yet another new physical design of the iPhone that may be announced in September. That means a huge expense for anyone upgrading their handset from an iPhone 4 or 5 to presumably the iPhone 6. Actually it means two expenses, as they’ll need to buy a new case as well as a new phone. If you’re spending that sort of money, you should really look at Android… we’ve got lots of cases to suit every budget. We’ve got a grid based...
The above title is also the topic of the speech by Stefan Nguyen, Vinova Lead Game Developer, in Casual Connect Asia 2013. As a part of Casual Connect Asia 2013, besides the Indie Showcase, representatives from hundreds of companies had come and delivered speeches which focused on different cutting edge topics in casual game space. To be honored, Stefan had a 20-minutes presentation to introduce and shares his experiences with Spine – an awesome 2D Games Animation tool which Vinova used during the development of Ultimate Arrow. Thanks to the presentation of Stefan, Vinova had a chance to invite the audiences to our booth in the Indie showcase for further discussion about Ultimate Arrow. As mentioned before in our previous post, at Casual Connect Asia 2013, we had won the “Best of Show” award with the game Ultimate Arrow. Ultimate Arrow is the 3rd 2D mobile game that Vinova developed. From Gasboy (our first 2D game) which only has 1 character with 1 animation in 15 frames and 90KB size on disk to our 2nd 2D game: God’s Rage which has 1 character with 17 animations in 402 frames and 1.3MB size on disk, our team could handle the character’s animation with frame-based animation using Anime Studio 9. However, after transition to Ultimate Arrow with multiple characters which are all detailed designed with much more complicated motions compared to the first 2 aforementioned games, we then encountered a serious problem. For example, the first boss’ design occupied nearly 50MB RAM and 20MB size on disk. This situation gave problem even to the high-end mobile devices. Fortunately, our team found Spine...
May 23rd 2013 was an amazing day for Vinova which marks the most successful step since the day Vinova ventured into mobile game industry. We won the “Best of Show” award with the castle defense game title “Ultimate Arrow” in Casual Connect Asia 2013. The prizes come with a Blackberry Z10, US$1000 in cash and most importantly, chances to collaborate with publishers like mig33. Nearly 70 Indie game studios came to the competition of the Indie Game showcase with their greatest games. It was really tough to win the top prize. However, Vinova did it. The magical probably happened on the last day of the event when Stefan Nguyen – our Lead Game Developer had a presentation about the application of Spine in 2D game animation and invited the audiences to visit our booth for discussion. The selling point of Ultimate Arrow would probably be its unique and outstanding Asian art style. The play game is fun, easy but can be pretty challenging as the game progress. Furthermore, the legends of the ancient Vietnamese behind the game is another factor fascinated the players, especially the publishers from US and Japan. Ultimate Arrow tells a story about King An Duong Vuong from Au Lac dynasty who used a mighty crossbow to protect his country and the citizens from the ugly and fierce barbarian invaders. The players will control the crossbow, heros, soldiers and cast all kind of spells to defeat the enemies. Developed since late 2012, this is the second times Vinova introduced Ultimate Arrow to the public and received lots of great feedbacks. Vinova considers all these supports as...
The Straits Time Happenings is the fourth mobile app developed by Vinova for Singapore Press Holdings (SPH) – the biggest media organization in Singapore. The social app for iOS provides information on the latest happenings and events for the week compiled by The Straits Times. With The Straits Time Happenings app, users residing in Singapore can now easily and quickly update the latest events nearby with the current location or searching for other locations. A list of categories are also available for users to filter their interest of events. The Straits Time Happenings app is now published on Apple App Store. The newest version will be launched soon with some bug fixes, beautiful UI and promises to be the smoothest and fastest version of Happenings. Do download the Straits Time Happenings by Vinova and update the latest version....
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