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Samsung Vs Apple in the Patent wars

Apple Awarded $1.049 Billion In Damages As Jury Finds Samsung Infringed On Design And Software Patents The jury in the landmark Apple-Samsung trial ruled mostly in favor of Apple, including awarding Apple $1,049,343,540  in damages. Samsung, on the other hand, was granted a total of $0 in damages. It has been expected since the beginning of this trial that both companies would file appeals regardless of the verdict, so it would be shortsighted to assume that this is the end. Both companies are now discussing post-trial motions and arguing over how much time Samsung should be given to prepare.   Here are the statements from both companies. First, Apple PR head Katie Cotton: We are grateful to the jury for their service and for investing the time to listen to our story and we were thrilled to be able to finally tell it. The mountain of evidence presented during the trail showed that Samsung’s copying went far deeper than even we knew. The lawsuits between Apple and Samsung were about much more than patents or money. They were about values. At Apple, we value originality and innovation and pour our lives into making the best products on earth. We make these products to delight our customers, not for our competitors to flagrantly copy. We applaud the court for finding Samsung’s behavior willful and for sending a loud and clear message that stealing isn’t right. Then, the Samsung PR team: “Today’s verdict should not be viewed as a win for Apple, but as a loss for the American consumer. It will lead to fewer choices, less innovation, and potentially higher prices. It is...

Launch of a new consumer web start-up, Artchu (http://artchu.com)

Breaking new ground the Vinova entrepreneurs want to help bring the art.tech world to people in Singapore, Asia and the world.  Artchu is an online art site where anyone, literally anyone, can crowdsource emerging and talented artists (from anywhere around the world) to produce original art to exactly fit a person’s need, room, wall or lifestyle. “Art should make you happy and productive, so we are giving people the ability to get the art they want, from talented artists, and exactly as they want it.  It’s so simple, and everyone who’s tried it has had a great experience and gotten a perfect piece of original art for a fantastic price.  And that makes them very happy” – said Mike, Artchu co-founder. You can check out Artchu here: http://artchu.com...

“Bé Học Số” – an iphone app helps kids to learn numbers

“Bé Học Số” (Direct translation should be : Kids Learn Number) is an iphone app from Vinova team that helps kids from 1-to-3 years old to learn numbers. The little kids will learn the number visually via attractive colorful numbers and at the same time vocally via native English and Vietnamese voice. The app attracts helps kids in development of coordination between ears, fingers and brain through playing. It is now free on Apple App Store. Why not check it out? Besides, if you have little kids, nieces or nephews, let them play 😉 http://itunes.apple.com/us/app/id489783351 App Screenshots:      ...

Virtual grocery shopping for train commuters using QR codes.

Bored waiting for your train? No worries, you can go grocery shopping while you wait. Grab your phone, point at the grocery items you want to buy and voila your groceries will be delivered to your doorstep later in the day. Hopefully by the time you get home. Say what? Several special ‘grocery aisle’ billboards that display images of grocery items are adorning several Korean train stations. Next to these images are QR codes where customers can simply snap up a code using their smartphone. The codes go straight into a virtual shopping cart and when you’re ready to pay you proceed to your virtual check out, and the products get delivered to your house. Simple, effective and efficient! And not to mention bloody brilliant! Like online shopping, customers can shop without the hassle of time, heavy shopping bags, and long check out lines. But instead of just statically clicking through a website customers can actually immerse themselves in the experience of ‘grocery shopping’ by physically ‘walking up and down the aisle’ to pick out their items. This is probably the best use of QR technology I’ve seen to date. Australian society hasn’t exactly embraced the technology much at all. Half my mates still don’t know what those squiggly black patterns are and what to do with them. And added to that our marketing campaigns that use QR codes are primitive to say the least. Funnily enough I found out how out-dated Australia is with some technology while watching a popular Korean drama. I saw a character in this drama pay for his groceries simply by tapping his smartphone...

Near field communication (NFC)

Near field communication, or NFC, allows for simplified transactions, data exchange, and wireless connections between two devices in close proximity to each other, usually by no more than a few centimeters. It is expected to become a widely used system for making payments by smartphone in the United States. Many smartphones currently on the market already contain embedded NFC chips that can send encrypted data a short distance (“near field”) to a reader located, for instance, next to a retail cash register. Shoppers who have their credit card information stored in their NFC smartphones can pay for purchases by waving their smartphones near or tapping them on the reader, rather than bothering with the actual credit card. Co-invented by NXP Semiconductors and Sony in 2002, NFC technology is being added to a growing number of mobile handsets to enable mobile payments, as well as many other applications. The Near Field Communication Forum (NFC Forum) formed in 2004 promotes sharing, pairing, and transactions between NFC devices and develops and certifies device compliance with NFC standards. A smartphone or tablet with an NFC chip could make a credit card payment or serve as keycard or ID card. NFC devices can read NFC tags on a museum or retail display to get more information or an audio or video presentation. NFC can share a contact, photo, song, application, or video or pair Bluetooth devices. The 140 NFC Forum members include LG, Nokia, Huawei, HTC, Motorola, NEC, RIM, Samsung, Sony Ericsson, Toshiba, AT&T,Sprint, Rogers, SK, Google, Microsoft, PayPal, Visa, Mastercard, American Express, Intel, TI, Qualcomm, and NXP. Uses Emerging NFC standards allow customers to quickly purchase products and transfer secure information by touching devices. NFC allows companies to reduce staffing, printing, and point of sale costs. Globally, 100 million people use mobile payment outside the U.S., but only...
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