In a previous post titled “Awesome 2D Games Animation with Spine“, we had introduced Stefan NGUYEN, Vinova lead game developer, who had a speech in Casual Connect Asia 2013 to share the experiences of Spine in 2D game development. And here is the video of his speech: Bravo Stefan for his great attempt as well as the whole game team!!! Great! Spine helped us a lot when developing Ultimate Arrow – the ‘”Best of the Show” in Casual Connect Asia 2013. If you have any questions, feel free to contact us via email info@vinova.sg. Do follow us on Facebook and wait for the launch of Ultimate Arrow...
Folks! Great news! Just in time for the opening of RailsConf, the first release candidate of Rails 4.0 was managed to push out. Here are the nice guides to upgrade to Rails 4.0 http://rubysource.com/get-your-app-ready-for-rails-4/ This post is about the summary of the new features that Rails 4.0 offers, as well as the changes that may affect your current applications. Highlights in Rails 4.0: Ruby 2.0 preferred; 1.9.3+ required Strong Parameters Turbolinks Russian Doll Caching Ruby >=1.9.3 Rails 4 will only support Ruby 1.9.3+ and most compatible with Ruby 2.0. Get ready to upgrade if you have not done so to experience Rails 4. No more vendor/plugins The vendor/plugins directory has been removed in Rails 4. Instead, you should use Bundler with a path or Git dependencies. If you still have any code in vendor/plugins, you have 2 options: Move it to a gem. Most plugins should already have a gem version. If not, you can reference it from your Gemfile via the :git or :path options. Move it to lib/your_plugin and require it from an initializer on config/initializers. Threadsafe by default In new Rails applications, the threadsafe! option will be enabled by default in production mode. The way to turn it off will be by setting config.cache_classes andconfig.eager_load to false. This shouldn’t be much of a problem, unless the app (or one of its gems) is depending too much on thread safety. Strong parameters A lot of controversy was generated around the mass assignment protection. Since then, various different approaches were explored. Rails 3.2 uses attr_accessible and attr_protected on the models. Rails 4 takes a whole different point of view, making the controller responsible on what attributes are assigned to the model. An advantage of this approach...
Organized by TechinAsia, Startup Asia is a 2-day conference on 4-5 April 2013 organized for entrepreneurs, investors, media, and people across the Asian tech community. To be honored, Vinova had a booth at this event to introduce the company and the newest game: Ultimate Arrow With nearly 1000 participants from 15 Asia countries, Startup Asia 2013 is a big opportunity for different Asian IT startups to meet up and share experience in running a business in technology industry. Besides the talks from representative entrepreneurs, the event had a showcase for newly launched and product-ready tech startups. Vinova took a chance in this event to increase the networking as well as bring Ultimate Arrow to the public. Founded in 2010 by Alex Nguyen and Mike Nguyen, Vinova Pte. Ltd primarily offered a full spectrum of Mobile, Web Design and Development services tailored to the needs of our clients in Singapore. As a leading web/mobile technology company in Singapore, Vinova web and mobile solutions are widely accepted and trusted by more than 15 SMEs and schools. The solutions developed by Vinova are affordable, user-friendly and completely customizable. Since late 2012, Vinova ventured into mobile game industry and has achieved some first successes in this competitive sector. One of the most considerable triumphs is the winning of the most favourite indie prize for game in Casual Connect Asia 2013 with the game “Ultimate Arrow”. UA is a castle defends game has given a new life for an old Vietnamese legend from Au Lac dynasty. At Startup Asia 2013, this is the first time that Vinova introduced Ultimate Arrow to the public but...
The above title is also the topic of the speech by Stefan Nguyen, Vinova Lead Game Developer, in Casual Connect Asia 2013. As a part of Casual Connect Asia 2013, besides the Indie Showcase, representatives from hundreds of companies had come and delivered speeches which focused on different cutting edge topics in casual game space. To be honored, Stefan had a 20-minutes presentation to introduce and shares his experiences with Spine – an awesome 2D Games Animation tool which Vinova used during the development of Ultimate Arrow. Thanks to the presentation of Stefan, Vinova had a chance to invite the audiences to our booth in the Indie showcase for further discussion about Ultimate Arrow. As mentioned before in our previous post, at Casual Connect Asia 2013, we had won the “Best of Show” award with the game Ultimate Arrow. Ultimate Arrow is the 3rd 2D mobile game that Vinova developed. From Gasboy (our first 2D game) which only has 1 character with 1 animation in 15 frames and 90KB size on disk to our 2nd 2D game: God’s Rage which has 1 character with 17 animations in 402 frames and 1.3MB size on disk, our team could handle the character’s animation with frame-based animation using Anime Studio 9. However, after transition to Ultimate Arrow with multiple characters which are all detailed designed with much more complicated motions compared to the first 2 aforementioned games, we then encountered a serious problem. For example, the first boss’ design occupied nearly 50MB RAM and 20MB size on disk. This situation gave problem even to the high-end mobile devices. Fortunately, our team found Spine...
May 23rd 2013 was an amazing day for Vinova which marks the most successful step since the day Vinova ventured into mobile game industry. We won the “Best of Show” award with the castle defense game title “Ultimate Arrow” in Casual Connect Asia 2013. The prizes come with a Blackberry Z10, US$1000 in cash and most importantly, chances to collaborate with publishers like mig33. Nearly 70 Indie game studios came to the competition of the Indie Game showcase with their greatest games. It was really tough to win the top prize. However, Vinova did it. The magical probably happened on the last day of the event when Stefan Nguyen – our Lead Game Developer had a presentation about the application of Spine in 2D game animation and invited the audiences to visit our booth for discussion. The selling point of Ultimate Arrow would probably be its unique and outstanding Asian art style. The play game is fun, easy but can be pretty challenging as the game progress. Furthermore, the legends of the ancient Vietnamese behind the game is another factor fascinated the players, especially the publishers from US and Japan. Ultimate Arrow tells a story about King An Duong Vuong from Au Lac dynasty who used a mighty crossbow to protect his country and the citizens from the ugly and fierce barbarian invaders. The players will control the crossbow, heros, soldiers and cast all kind of spells to defeat the enemies. Developed since late 2012, this is the second times Vinova introduced Ultimate Arrow to the public and received lots of great feedbacks. Vinova considers all these supports as...
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